Feckis

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Archive for September, 2009

The Evolution of Wrestling Video Games

Posted by admin on September 30, 2009

There has been one type of game that has really been with me since my childhood, and that’s the wrestling game. As a kid, I had a blast playing the old arcade games, even before I was a wrestling fan. I’d spend hours pulling a whoopee cushion out my ass as Doink. Ahhh, the memories, but you see, since then I’ve been playing these games every year and it seems like they are going through Madden syndrome. The greed involved with pushing these games out once a year seems to drag the quality down with it.

Back in 1997, Wrestling games as I knew them, started to take shape. You had the massive fun of WCW nWo World Tour, and the utter crapfest that was  WWF War Zone. Two very different games, one was more of a fighting game where you had to press fancy button combinations to do even the easiest thing (such as a DDT) whereas the other where it was simple, but deep at the same time. WCW nWo World Tour was the first game to show the AKI engine off, the engine that pretty much everyone points as the measuring stick of wrestling game play.

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Posted in Entertainment, Old School, Original, Upcoming | 3 Comments »

Fight Night Round 4 Review

Posted by Feckis on September 20, 2009

Fight Night Round 4 as suggested in the title is the forth instalment of the Fight Night series for  X Box 360 and Playstation 3.  Fight Night Round 3 was loved by many and even after this years instalment is called the best game in the series, I have to go out on a limb and say that Round 4 surpasses Round 3 in many aspects.  First is the graphics.  Round three was a very pretty game to look at but Round 4 manages to go one better by running at 60 frames per second, which also helps the speed of fights.  It can also be said that the animation in round three at times looked goofy while this years boxers look identical to their real life counterparts.  I will definitely say Fight Night Round Four is the best looking boxing game on the market.

The game play for this years game has had an overhaul as well, while we’ve been use to using the face buttons (Triangle, Square, Circle, X) (Y,X,A,B) to throw your jabs, right hooks, left hooks and uppercuts. The creative team has decided to use the right analogue for all punches in a somewhat motion response kind of system. In my personal opinion, this is far better from its predecessor as the commands seem to be a lot more responsive. The face buttons are now used for four separate commands which I can go through from a 360 users point of view.

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Posted in Review, Xbox 360 | 1 Comment »